Assessing Feedback in a Mobile Videogame

Leah Brand, Alicia Beltran, Sheryl Hughes, Teresia O'Connor, Janice Baranowski, Theresa Nicklas, Tzu An Chen, Hafza R. Dadabhoy, Cassandra S. DIep, Richard Buday, Tom Baranowski

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

Background: Player feedback is an important part of serious games, although there is no consensus regarding its delivery or optimal content. "Mommio" is a serious game designed to help mothers motivate their preschoolers to eat vegetables. The purpose of this study was to assess optimal format and content of player feedback for use in "Mommio." Materials and Methods: The current study posed 36 potential "Mommio" gameplay feedback statements to 20 mothers using a Web survey and interview. Mothers were asked about the meaning and helpfulness of each feedback statement. Results: Several themes emerged upon thematic analysis, including identifying an effective alternative in the case of corrective feedback, avoiding vague wording, using succinct and correct grammar, avoiding provocation of guilt, and clearly identifying why players' game choice was correct or incorrect. Conclusions: Guidelines are proposed for future feedback statements.

Original languageEnglish (US)
Pages (from-to)203-208
Number of pages6
JournalGames for Health Journal
Volume5
Issue number3
DOIs
StatePublished - Jun 1 2016

ASJC Scopus subject areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

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