Monte carlo dose calculation using a cell processor based PlayStation 3 system

James C.L. Chow, Phil Lam, David A. Jaffray

Research output: Contribution to journalConference articlepeer-review

5 Scopus citations

Abstract

This study investigates the performance of the EGSnrc computer code coupled with a Cell-based hardware in Monte Carlo simulation of radiation dose in radiotherapy. Performance evaluations of two processor-intensive functions namely, HOWNEAR and RANMAR-GET in the EGSnrc code were carried out basing on the 20-80 rule (Pareto principle). The execution speeds of the two functions were measured by the profiler gprof specifying the number of executions and total time spent on the functions. A testing architecture designed for Cell processor was implemented in the evaluation using a PlayStation3 (PS3) system. The evaluation results show that the algorithms examined are readily parallelizable on the Cell platform, provided that an architectural change of the EGSnrc was made. However, as the EGSnrc performance was limited by the PowerPC Processing Element in the PS3, PC coupled with graphics processing units or GPCPU may provide a more viable avenue for acceleration.

Original languageEnglish (US)
Article number012028
JournalJournal of Physics: Conference Series
Volume341
Issue number1
DOIs
StatePublished - 2012
Externally publishedYes
Event25th High Performance Computing Symposium 2011, HPCS 2011 - Montreal, QC, Canada
Duration: Jun 15 2011Jun 17 2011

ASJC Scopus subject areas

  • General Physics and Astronomy

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