TY - JOUR
T1 - Utilizing computerized entertainment education in the development of decision aids for lower literate and naïve computer users
AU - Jibaja-Weiss, Maria L.
AU - Volk, Robert J.
N1 - Funding Information:
Related research was funded by the U.S. Army Medical Research and Materiel Command (DAMD17-98-1-8022); the National Cancer Institute (R21 CA90493); the Agency of Healthcare Research and Quality (5 R01 HS10612); and the Susan G. Komen Breast Cancer Foundation (SG05-1109-01).
PY - 2007/10
Y1 - 2007/10
N2 - Decision aids have been developed by using various delivery methods, including interactive computer programs. Such programs, however, still rely heavily on written information, health and digital literacy, and reading ease. We describe an approach to overcome these potential barriers for low-literate, underserved populations by making design considerations for poor readers and naïve computer users and by using concepts from entertainment education to engage the user and to contextualize the content for the user. The system design goals are to make the program both didactic and entertaining and the navigation and graphical user interface as simple as possible. One entertainment education strategy, the soap opera, is linked seamlessly to interactive learning modules to enhance the content of the soap opera episodes. The edutainment decision aid model (EDAM) guides developers through the design process. Although designing patient decision aids that are educational, entertaining, and targeted toward poor readers and those with limited computer skills is a complex task, it is a promising strategy for aiding this population. Entertainment education may be a highly effective approach to promoting informed decision making for patients with low health literacy.
AB - Decision aids have been developed by using various delivery methods, including interactive computer programs. Such programs, however, still rely heavily on written information, health and digital literacy, and reading ease. We describe an approach to overcome these potential barriers for low-literate, underserved populations by making design considerations for poor readers and naïve computer users and by using concepts from entertainment education to engage the user and to contextualize the content for the user. The system design goals are to make the program both didactic and entertaining and the navigation and graphical user interface as simple as possible. One entertainment education strategy, the soap opera, is linked seamlessly to interactive learning modules to enhance the content of the soap opera episodes. The edutainment decision aid model (EDAM) guides developers through the design process. Although designing patient decision aids that are educational, entertaining, and targeted toward poor readers and those with limited computer skills is a complex task, it is a promising strategy for aiding this population. Entertainment education may be a highly effective approach to promoting informed decision making for patients with low health literacy.
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U2 - 10.1080/10810730701624356
DO - 10.1080/10810730701624356
M3 - Review article
C2 - 17934944
AN - SCOPUS:35348882609
SN - 1081-0730
VL - 12
SP - 681
EP - 697
JO - Journal of Health Communication
JF - Journal of Health Communication
IS - 7
ER -